Dillo's Dilemma
Personal Contributions
Dynamic Camerawork
I programmed this dynamic field-of-view feature, which adjusts based on player speed. Increasing the camera's FOV is a common tactic used to emphasize velocity in racing games and high-speed 3D platformers like Sonic the Hedgehog. As someone who's passionate about "game feel," I was super enthusiastic to implement this idea due to how important maintaining momentum is in our core gameplay.
Pinball Station
Recently, I was responsible for developing this "Pinball Station" for our level designers to have fun with. The gameplay loop and roll-based platforming in Dillo's Dilemma is played alongside the ability to build fun pinball structures to bounce off of, hurdling them forward. The Pinball Station gives players the opportunity to use these buildings in the overworld, outside of the dedicated levels.